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   (44 votes)
Filesize:2.45 Mb
Added:Mar 31, 2011
Updated:Feb 26, 2012
Package Author: snes9x team / SiENcE / skeezix / Ivanovic / other contributors
Super Nintendo (SNES) emulator for the OpenPandora, derived from Snes9x4d (Dingoo) port.

This SNES emulator is running pretty well; for now there are no ASM CPU cores in place, so try overclocking to keep speed up where needed. This might be remedied once someone finds the time and energy to work on things (patches are welcome! ;) ). This emulator should run all games at full speed pretty easily if you overclock a little. Press SPACE to bring up the menu. The menu lets you change scaling mode, save and load states, quit, ...
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Additional Info
Changes in "1.39ff.20120226.1" compared to "1.39ff.20111215.3":
* Finally fixed OS Version detection.
* Changed default scaling mode to "2x2 no-AA" to make sure that the emulator always starts even if problems with hardware acceleration might occur (eg. with the experimental kernel or further problems due to libSDL and the OS version).

Changes in "1.39ff.20111215.3" compared to "1.39ff.20111215.2":
* Switched to the latest libSDL from notaz as of his thread, not the same as in the firmware. Also changed to script invoking it so that the lib is actually preloaded correctly.

Changes in "1.39ff.20111215.2" compared to "1.39ff.20111215.1":
* Compiled using a more recent toolchain (including additional compiler flags).
* Detect the OS version and use the system libsdl if >=HF7 is used.
* Ship the latest libsdl from Notaz as of SuperZaxxon Beta 1.1.

Changes in "1.39ff.20111215.1" compared to "1.39ff.20111213.1":
* Added a "toggle turbo mode" key and mapped it to 't' on the keyboard.
* Added a battery level indicator in the menu.
* Increased the number of savestate slots to 10 (instead of 4).
* Updated preview pics.
Preview Pics
10/10/2011 14:30 UTC
@AquaAnalogue, @Darkknight512:Please try to switch the "Alt. Sample Decode" for that game to "true". It might already help and was introduced in the latest version.
09/10/2011 16:21 UTC
I seem to have found the sound problem in SNES9x on Windows, by enabling "Anti Resonance's sample decoding method" the problem is gone, I found out that the swishing sound of wind and swords is what cause the problem in some games. I just don't know how to enable that setting in SNES9x4p
09/10/2011 15:14 UTC
Sound is also messed up in Seiken Densetsu 3, the attack sounds and walking sounds are very annoying in this emulator unfortunately. I've fallen back to using PocketSNES - Wiz on Ginge for now.
19/09/2011 18:08 UTC
The sound is off. It's particularly bad in Star Fox and another particular game. Also, a certain game doesn't display correctly, but I think it's a difficult game to run on an emulator.Other than that, it's an OK emulator.
26/08/2011 07:55 UTC
Great emulator, absolutely. Runs F-Zero full-speed at 800MHz which is all I really need! There are some sound glitches, sadly, which make my old favourite UN Squadron near-unbearable. The sound glitches almost always seem to be with explosions. Also, I second the motion for a SECOND CONTROLLER! :D
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