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   (44 votes)
Filesize:2.45 Mb
Added:Mar 31, 2011
Updated:Feb 26, 2012
Package Author: snes9x team / SiENcE / skeezix / Ivanovic / other contributors
Super Nintendo (SNES) emulator for the OpenPandora, derived from Snes9x4d (Dingoo) port.

This SNES emulator is running pretty well; for now there are no ASM CPU cores in place, so try overclocking to keep speed up where needed. This might be remedied once someone finds the time and energy to work on things (patches are welcome! ;) ). This emulator should run all games at full speed pretty easily if you overclock a little. Press SPACE to bring up the menu. The menu lets you change scaling mode, save and load states, quit, ...
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Additional Info
Changes in "1.39ff.20120226.1" compared to "1.39ff.20111215.3":
* Finally fixed OS Version detection.
* Changed default scaling mode to "2x2 no-AA" to make sure that the emulator always starts even if problems with hardware acceleration might occur (eg. with the experimental kernel or further problems due to libSDL and the OS version).

Changes in "1.39ff.20111215.3" compared to "1.39ff.20111215.2":
* Switched to the latest libSDL from notaz as of his thread, not the same as in the firmware. Also changed to script invoking it so that the lib is actually preloaded correctly.

Changes in "1.39ff.20111215.2" compared to "1.39ff.20111215.1":
* Compiled using a more recent toolchain (including additional compiler flags).
* Detect the OS version and use the system libsdl if >=HF7 is used.
* Ship the latest libsdl from Notaz as of SuperZaxxon Beta 1.1.

Changes in "1.39ff.20111215.1" compared to "1.39ff.20111213.1":
* Added a "toggle turbo mode" key and mapped it to 't' on the keyboard.
* Added a battery level indicator in the menu.
* Increased the number of savestate slots to 10 (instead of 4).
* Updated preview pics.
Preview Pics
13/05/2011 11:39 UTC
@zapman: I welcome any patches adding such support. The url for getting the sourcecode is available in the documentation of the pnd. I don't have the time and motivation to add this stuff myself, but if you (or someone else) got a patch, I will review and (probably) apply it.
10/05/2011 10:00 UTC
Ivanovic, pls reconsider the scaling. Even if you dont't like it, it would be very nice of you to offer it to people who do like it. If I would have to overclock to 850MHz I would still do it. Thank you for the SNES emulator anyway ;)
04/05/2011 09:44 UTC
I'd recommend using the pal version of the games to get basically "full screen". I won't be adding some "real fullscreen mode" because it is a waste of CPU power and makes the images blurry.
03/05/2011 15:37 UTC
Games run fast. Non-integer video scaling still missing for 5*
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